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Old Dec 22, 2007, 09:32 PM // 21:32   #21
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LoD LoD LoD
BHA BHA BHA
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Old Jan 24, 2008, 02:39 AM // 02:39   #22
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Any1 can offer me a H/H team build? I couldn't even reach the boss in HM. But I cleared it in NM H/H

BTW I am a monk primary
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Old Jan 24, 2008, 09:03 AM // 09:03   #23
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Quote:
Originally Posted by cyber88
Any1 can offer me a H/H team build? I couldn't even reach the boss in HM. But I cleared it in NM H/H

BTW I am a monk primary
It would help somewhat if you could tell which monsters caused the most problems?. It's like problem solving after all . Worst monsters there are: ice imps, whirling wisp, avalanches & necromancer dryders and last but not least the Regent of Ice - bosses. They all have one purpose, to destroy H&H that like to group hug :P.

Groups with ice imps, either you or a single hero should take the alpha strike so that the imps don't cast 2x [wiki]Maelstrom[/wiki] on the henchmen. Make sure they actually cast it before going in. Henches are helpless when that happens + deep freeze = most of time they're owned.

Wisps are nasty cant deny that, mostly because [wiki]Chilling Victory[/wiki] is always usable for them. Skill that can remove [wiki]Vow of Silence[/wiki] but is not a spell can help somewhat but not necessary. Block and/or Blindess (condition: ie. rangers [wiki]throw dirt[/wiki]) are the safe ways to counter these.

Dryders should be taken out fast as possible, the longer they stay alive the worse things get. Hex removal is recommended but if you can live without, it's alright. Avalanches shouldn't be a problem if you use the Ice Imp strategy: "take the alpha strike to avoid Maelstrom".

[wiki]Regent of Ice[/wiki]: if all possible, dont fight against these groups at least with DP. Since they have a little bit of everything except dryders & avalanches. The one group can be skipped if you run to the portal instead.

Long winded reply :P. I used two rangers myself, it was a little overkill since the boss was only able to use monster skills :P. BHA+Interrupts+Throw Dirt. The third was a additional prot. monk. Well since you're a monk, you could do the addional buffing (block mostly & hex removal). Smiting works too since there's hexes to smite from or KD that Wisp. Anyway you have to decide your role in it .

Last edited by Jaceb; Jan 24, 2008 at 09:42 AM // 09:42..
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Old Jan 25, 2008, 01:26 AM // 01:26   #24
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Thx for replying. I think it was the dp picking up by me or H/H along the way. It was like, at 1st mob, me & some henchie died. Then at nxt mob, some other henchies died. Then it accumulates.

For me, I play signet smiter, using Sabway heroes, menhlo, cynn, eve & zho. Comments r welcome.
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Old Jan 25, 2008, 01:31 AM // 01:31   #25
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Ya i did this Dungeon easy on NM. I brought Interputer Ranger and a Entuishing Ele or Monk to get rid the Cond and i think LoD. Read Wiki has info needed to beat him and what heros to bring for it.
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Old Jan 25, 2008, 03:26 AM // 03:26   #26
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This dungeon was really ridiculous in HM, but i still made it to and beat the end boss with 60 dped heroes (3 sf eles=weak defense but everything melts, no matter the 60 dp and 5+ group wipes)
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Old Jan 25, 2008, 05:20 AM // 05:20   #27
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I got wiped with H/H the first team fighting him. One thing you have to do is flag ur heroes so that there is some space between them. The Remnant of Antiquities does tons of AoE dmg. Everything worked out fine after that. Zho did her job well.
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Old Jan 25, 2008, 05:48 AM // 05:48   #28
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Quote:
Originally Posted by cyber88
Thx for replying. I think it was the dp picking up by me or H/H along the way. It was like, at 1st mob, me & some henchie died. Then at nxt mob, some other henchies died. Then it accumulates.

For me, I play signet smiter, using Sabway heroes, menhlo, cynn, eve & zho. Comments r welcome.

Sabway doesn't work too well at this dungeon mainly because the effectiveness of the MM is greatly reduced. There are very few fleshy mobs and AoE will destroy the minions easily. Also the jets will destroy your minions as they just leeroy right through them. I suggest dropping the MM for a BHA ranger with epidemic or something.
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Old Jan 25, 2008, 08:47 AM // 08:47   #29
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Quote:
Originally Posted by DarklingKiller
Sabway doesn't work too well at this dungeon mainly because the effectiveness of the MM is greatly reduced. There are very few fleshy mobs and AoE will destroy the minions easily. Also the jets will destroy your minions as they just leeroy right through them. I suggest dropping the MM for a BHA ranger with epidemic or something.
I see. Okies. I will try this out. Thx for the help.

Quote:
Originally Posted by Avatar Exico
Ya i did this Dungeon easy on NM. I brought Interputer Ranger and a Entuishing Ele or Monk to get rid the Cond and i think LoD. Read Wiki has info needed to beat him and what heros to bring for it.
I was talking about it in HM not NM. It is ridiculously easy in NM & I used a screwed up team for it in normal.

Quote:
Originally Posted by {IceFire}
This dungeon was really ridiculous in HM, but i still made it to and beat the end boss with 60 dped heroes (3 sf eles=weak defense but everything melts, no matter the 60 dp and 5+ group wipes)
Hmmmzzz.....if the use of BHA epidemic ranger don't work, I will try your burning method. :P

Last edited by cyber88; Jan 25, 2008 at 08:49 AM // 08:49..
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Old Jan 25, 2008, 08:48 AM // 08:48   #30
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Yeah, i see the problem now - there's no prot. monk or % block defenses .

Or drop two (SS&MM) and take 2 rangers with /

[wiki]Distracting Shot[/wiki] [wiki]Throw Dirt[/wiki] [wiki]Broad Head Arrow[/wiki] [wiki]Lightning Reflexes[/wiki] [wiki]Rapid Fire[/wiki]

- optional : [wiki]Charm Animal[/wiki][wiki]Comfort Animal[/wiki]
- Reasoning for Rapid Fire: It wont make BHA fly faster but faster shots after it most of the time bosses have a hard time to cast anything except the very quick spells. Wont stack with LR but that's merely for self-defense.

For henches: drop zho & cynn - replace them with herta & lina. If you like to keep the N/Rit healer that'll work too or you could drop it too if you feel that there's enough healing power. You could make an signet smiter to replace that N/Rit healer, wont be gimped by VoS (Vow of Silence).

For tactics: If you need to practice the new party try the Drakkar Lake as there's almost everything that you'll encounter except dryders & imps. Mostly the wisps/Avalanches.

Last edited by Jaceb; Jan 25, 2008 at 09:02 AM // 09:02..
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Old Jan 25, 2008, 09:06 AM // 09:06   #31
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Final boss hates me. End of story.

My only advice on it: Bring a consumable JUST for the final boss.
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Old Jan 25, 2008, 09:08 AM // 09:08   #32
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If I replaced the ss & the mm taking 2 BHA rangers, wouldn't my DoT be greatly reduce?
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Old Jan 25, 2008, 09:14 AM // 09:14   #33
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not that much actually at least with the Rapid Fire preparation. Single target damage will be still quite high. they'll drop fast when focus fired . Try it and see if you like it. But if 2 is too much, just take one then. Epidemic is the way to go with just one though.

Last edited by Jaceb; Jan 25, 2008 at 09:17 AM // 09:17..
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Old Jan 25, 2008, 09:46 AM // 09:46   #34
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Quote:
Originally Posted by cyber88
If I replaced the ss & the mm taking 2 BHA rangers, wouldn't my DoT be greatly reduce?
Alternatively, bring Volley on your BHA guy but have it disabled until you need it. (The heroes spam Volley if you let them, leaving you no energy to shoot your interrupts.)
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Old Jan 26, 2008, 02:42 AM // 02:42   #35
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Quote:
Originally Posted by Jaceb
not that much actually at least with the Rapid Fire preparation. Single target damage will be still quite high. they'll drop fast when focus fired . Try it and see if you like it. But if 2 is too much, just take one then. Epidemic is the way to go with just one though.
I think Epidemic will fit nicely on my BHA ranger. I use a similar BHA build found in wiki but some changes. It will go nicely with the power drain & leech signet already on it. :P Thx for the further help.

Quote:
Originally Posted by arsie
Alternatively, bring Volley on your BHA guy but have it disabled until you need it. (The heroes spam Volley if you let them, leaving you no energy to shoot your interrupts.)
Thx for the advice too.
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Old Jan 26, 2008, 11:33 AM // 11:33   #36
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interupter rangers and good mesmers
that's how i did it
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Old Jan 26, 2008, 03:34 PM // 15:34   #37
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For some reason, I thought this one was easier in HM than in NM.

I've been doing all the dungeons in GWEN pretty much the same way as an Ele nuker. I take 3 Necro Heroes with Sab's build. My Henchies are Devona, the Prot monk, the Healer, and either the Ranger or Paragon.

Devona acts as a tank and I nuke with support from the rest. When there are minions, I hit the closest one in the group and then I run behind the minions. They act as tanks as well.

With the boss, Devona runs right up to him and keeps him preoccupied, while I run to the side or behind him, nuking all the way. It was pretty easy.

1 armor and 1 grail consumable adds a nice boost.

Someone mentioned that Sabway doesn't work well because of the absence of minions, but, I found that there a just enough minions in exactly the right places to get the job done in HM.

Last edited by Raku Clayman; Jan 26, 2008 at 03:37 PM // 15:37..
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Old Jan 26, 2008, 04:41 PM // 16:41   #38
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Interesting thought. I know what you r trying to say. Although my MM isn't always at 10 minons. Every now & then, he would have at least 3-5 minons. (before trying out the helpline) Sill no success. I may be thinking of pugging it if I can find the pugs. :P

edit: I know what killed me. It is the turbo fire from the gyser (lack of a better word to describe) F***! How come there is so many of them so close to each other. Even with prot skills, getting killed is easy even when i control my aggro. pffft

Last edited by cyber88; Jan 27, 2008 at 07:32 AM // 07:32..
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